Goal oriented, artistic, innovative, energetic, and driven leader with a track record of consistently exceeding established goals and objectives related to creative content delivery, production design, product development, UI/UX design, client and teammate relations, customer support and standards. Skilled in quickly building relationships with all types of people; motivated, tenacious, and ambitious with excellent and effective communication, relationship management, project management and presentation skills on a mission to be the best teammate possible.
Masters of Arts in Visual Effects from the Savannah College of Art and Design
Bachelors of Radio Science with an Emphasis in Digital Animation from Middle Tennessee State University
Professional Experience & Achievements
Received an AIN “Top Flight Award” for Maintenance Training and Education Innovation: FlightSafety Virtual Engine Trainer
Developed Figma boards, Wireframes, and Storyboards for over 10 Interactive Training products (Includes VR and other Unity based interactive products)
Acquired SCRUM Master certificate for Agile project management
Completed a year-long leadership mentorship program for FlightSafety International
Directed over 10 video / photoshoots to produce content and references for Interactive Products developed for Pilot and Maintenance Training (Content includes video and panoramic photography)
Assessed clients interacting with Prototypes in classrooms for rapid improvement projects as a result the 3D Walkaround and Virtual Engine Trainer products we immediately updated with improved client navigation and UI resources which increased SME and Client confidence
Developed dozens of training materials to support the development of interactive courseware and teammate training (ex. Sim Safety Briefing publication and video training document development for Courseware Developers and Source Control Video Training for Courseware Technology Teammates)
Performed dozens of performance observations and performance reviews as a supervisor to promote professional development as a result 90% of assessed teammates saw performance improvements within 1 year of assessment
Produced hundreds of Vector Illustrations, Panoramic and Traditional Photography, Video, and 3D Assets for Marketing and Sales and Industry-Leading Pilot and Maintenance Training
Taught over 100 College-level Digital Art courses in 14 years of teaching Digital Arts (Digital Imaging, Graphic Design, Illustration, 3D Modeling and Animation) at the collegiate level
Network and Teammate Growth: Recommended 11 former students; all were hired to Full-time positions in 3D and Design jobs at FlightSafety International
August 2011 Nominee for “Employee of the Quarter”
2007 Two time “Winky” award winner, for excellence in exceeding guest expectations beyond what they thought possible.
Software Skills
Design: Figma, Adobe Illustrator, Photoshop, InDesign, XD, Acrobat
Animation and Game Art: Autodesk Maya, Mudbox, 3Ds Max, Pixologic Zbrush, Unity, PIXYZ (Polygon Decimation software), Adobe After Effects, Animate, Substance Painter & Designer
Photography and Image Stitching: Adobe Photoshop, Bridge, Lightroom, PTGui (Panoramic Photography)
Cinematography and Training: Adobe Premiere Pro, After Effects, Audition, Media Encoder, Captivate, OBS Studio, Handbrake (Video Compression software)
Office Management: Microsoft 365, Excel, Outlook, Word
Source Control: Plastic SCM & Gluon
Project Management: Clickup (Browser-based Project Management Tool), Figma, Adobe Illustrator (used for Storyboarding), Microsoft PowerPoint (used for Stakeholder Meetings)
General Skills
Leadership
Lead small and large teams of 3D Developers, Graphic Artists, and Illustrators (5-15 members) to develop Training Products for Instructors, pilots and maintenance professionals
Lead University level college programs (Game Art, Animation, and Photography (over 100 students and 15 faculty members)
Mentored students and teammates to help them reach professional goals
Terminated low performing developers
Presented Innovative Training Products/solutions to Senior Leadership to gain development approval and project budgets
Problem Solving and Innovation
Developed Figma Boards, wireframes, and rapid prototypes for Interactive products to fulfill classroom and online training needs
Developed Storyboards and User Stories for immersive training tools based on engineering and client feedback
Recommended curriculum and program changes based on classroom training observations
Developed 3D development production pipeline for FlightSafety’s Courseware Technology team
Developed innovative and immersive training products to fill learning gaps in training curriculums for the S-70i Black Hawk, Gulfstream G280, G500/600, G650, G700/800, Dassault Falcon 7X & 8X pilot and maintenance programs
Instruction
Taught over 100 college-level courses
Developed online video and publication training for Graphic Designers (fellow Teammates), traditional college students, Professional Pilots and Maintenance Technicians
Mentored students and teammates to help them reach personal and professional goals (FlightSafety has hired 11 of my former college students to high paying positions on various Courseware Development teams
Instruction Design & Development
Developed thousands of professional digital assets, including Motion Graphics, Photography, Panoramic Photography, Virtual Tours, Dynamic Web-based training modules, Cinematography for online and classroom training, 3D Animations, highly detailed and accurate hard-surface 3D aircraft Models, Illustrations, Logos, Typography, and schematic drawings for maintenance manuals
Certifications
FlightSafety Corporate Leadership Mentorship Program (2018-2019)
A One-Year Leadership Development Program
Professional SCRUM Master I (3/2023)
Awarded through SCRUM.org, this certifies that I have demonstrated a fundamental level of applying SCRUM, and proven an understanding of SCRUM as described in the SCRUM Guide. I have also demonstrated a consistent use of terminology and approach to SCRUM
Experience:
FlightSafety International: (8/2019 – current) Product Lead: Animation, Video, & Graphics
Tested and developed innovative production pipelines, training publications and videos to produce interactive products including a Source Control system to secure project files and increase production rates
Built the core of the Immersive Technology Team through the recommendation of dozens of talented developers from my personal network
Developed over 20 training documents (standard documentation & video training) to develop Immersive Courseware training products
Completed Storyboards for over 10 Interactive 3D projects (3D Walkarounds, Virtual Engine Training model production, and Cockpit Trainers)
Developed over 10 internal and external Marketing Video Productions in 2 years (while continuously exceeding managerial and Leadership goals)
Planned and conducted over 10 Aircraft and Simulator Photoshoots in the last 3 years (Directed Multicamera Production shoots on Emergency Evacuations for multiple Simulators)
Developed thousands of assets for interactive Training products (Virtual Engine Trainers, Cockpit Familiarization Trainers, 3D Walkarounds, Marketing Materials, and Sim Safety Briefings)
Developed content includes:
Video
Standard and Panoramic Photography (interior and exterior)
3D Models (Generated from images, line drawing, and 3D references)
Decimated 3D Assets (generated from Catia and Cad data provided by manufactures like Pratt & Whitney, Dassault Aviation, and Gulfstream)
Dallas College: (1/2021 – 5/2023) "Temporary" Full Time College Professor
Improved Online Training by integrating industry standard development tools and techniques into 3D Modeling and 3D Animation course curriculums (ex. Substance Painter and incorporating the 12 Principles of Animation) as a result 70% of passing students could produce industry level work by the end of 1 course
Developed 62 online lessons over the course of the 14-month contract for Basic Animation, 3D Modeling I & II, 3D Animation I, and Digital Imaging courses; all lessons are loaded to Dallas College’s online media library and are open to all students even after completing the course
Provided written and video feedback for hundreds of student submissions
FlightSafety International: (4/2017 – 8/2019) Assistant Director of Standards
Increased Standards teammates by hiring 40% more teammates to incorporate training and support for 3D Development and immersive/interactive products
Managed the development and deployment of Immersive products (Principles of Troubleshooter, Aircraft Immersion, Component Immersion, Virtual Engine Fire Procedure Trainer, and Virtual Engine Trainer) as a result clients in over 20 courses now have access to a more engaging curriculum
Managed development support for 80 Instructional Systems Specialists / Courseware Developers
Designed and implemented standards for over 40 courseware products (Manuals, Presentations, Software Applications, Checklists, Posters, and Interactive Products used in the classroom)
Supported and administrated over 20 rapid improvement “Working Groups”
Collaborated with Regulatory Teams (FlightSafety Regulatory Team and FAA Representatives) to improve classroom products
Approved hundreds of updates and enhancements for Courseware Specification Documentation
Collin College: (1/2016 – 5/2023) Adjunct College Professor
Developed over 60 lectures and hundreds of training assets to support classroom training curriculum for Game Art Modeling, Basic Animation, Storyboarding, Digital Illustration, Digital Imaging I and Introduction to Computer Graphics
Improved Training by integrating industry standard development tools and techniques into the course curriculums listed above (ex. Introducing Adobe Illustrator into the Storyboarding course and incorporating the 12 Principles of Animation into Basic Animation course) as a result 85% of passing students could produce industry level work by the end of 1 course and 3 of them from the Fall 2013 quarter were later hired by FlightSafety International for professional development positions in the Courseware Department
North Lake College: (1/2014 – 2022) Adjunct Professor
Developed over 42 lectures and hundreds of training assets to support Classroom, Hybrid, and Online training curriculum for Basic Animation, Digital Imaging I and Visual Design for New Media
Improved Training by integrating industry standard development tools and techniques into the course curriculums listed above (ex. Introducing Adobe Illustrator into the Digital Imaging I course and incorporating the 12 Principles of Animation into Basic Animation course) as a result 80% of passing students could produce industry level work by the end of 1 course
Provided written and video feedback for hundreds of student submissions
The Art Institute (11/01/2012 – 3/30/2016) Media Arts Program Coordinator
Grew Media Arts programs to 4X their original size by 2015 by developing integrating an Institutional Effectiveness Plan, OSAIR Plan, and coordinating scheduling with the other Program Coordinators and Academic Dean
Improved Faculty Hiring process and student support initiatives, as a result, the Media Arts program retention rates rose from 50% in 2013 to 88% in 2015
Scheduled 1/3 of the student body (over 100 Students) in person for classes every 10 weeks (Animation, Photography, Game Art Majors) (This was a challenge because every course in the AI curriculum has 1 or more prerequisites)
Executed Curriculum Development events to rapidly improve graduate skills based on industry needs (goal: make students more desirable to employees after graduation)
Conducted annual employee reviews and classroom audits for over 20 Full and Part Time Instructors
Developed over 480 lectures and thousands of training assets to support Classroom training curriculum for 3D Animation I, Basic Animation, Character Rigging, Character Modeling, Character Design, Introduction to Video, Web Design I, Sculpting, Digital Imaging I, Advanced Digital Imaging, Introduction to Design Applications, Digital Illustration, and many more digital art courses)
Conducted and Organized 4 large on and off campus marketing events including AI Summer Camp, AI at Comicon, AI Weekend Lectures
Improved Training by integrating industry standard development tools and techniques into the course curriculums listed above(ex. Introducing Toon Boom Harmony into the 2D Animation courses and Pixologic Zbrush into the Character modeling course) as a result 90% of passing students could produce industry level work by the end of 1 course and 6 of them from the Fall 2013 quarter were later hired by FlightSafety International for professional development positions in the Courseware Department