Mechanical Dog
This project was developed to experiment with Substance painter and the AI concept tools inside Adobe Illustrator

Below you can see some of the references I developed using the AI features in Adobe Illustrator


As you can see from the image above, I pulled multiple ideas from the AI concepts into the build. Of course, I was also influenced by popular media like Voltron and Iron Man.
Above is a simple turn-a-round of the model rendered in Arnold
Below is a sample of the image maps for the legs of the model generated from Substance Painter

Legs Base Color Map

Legs Height Map

Legs Metalness Map

Legs Normal Map

Legs Texture Roughness Map
3D Cockpit
This is a cockpit developed for a virtual pilot training product. The models were all generated in Autodesk Maya.

Completed G650 Cockpit

Completed G650 Cockpit

Pedestal Details

Pedal Details

Reference Comparison

Work in Progress

Side Control Panel Detail Image

Blend Shape W.I.P for TAT Probe Cloth Cover

TAT Probe Cover in Application screenshot

Work in Progress Oxygen Panel

Landing Gear Panel in Application Screenshot

Overhead Control Panel WIP
3D Overhead Panels, Control Sicks, HUD, and Cockpit Base
These assets were all developed for a virtual pilot training product. The models were all generated in Autodesk Maya.

Overhead Control Panel Detail

Overhead Control Panel Detail

Overhead Control Panel Detail

Circuit Breaker Panel and Overhead Control Panel Unity Fitting

Circuit Breaker Panel and Overhead Control Panel Unity Fitting

Circuit Breaker Panel

G280 Cockpit Base

G280 Cockpit Base WIP Screenshot from Adobe Substance

HUD Projector Detail

Horizon Alignment Detail

Oxygen Panel Detail

Copilot Side Control WIP from Adobe Substance

Pilot Side Control WIP from Adobe Substance

Pilot Side Control WIP from Adobe Substance

"Heads Up Display" Render from Adobe Substance

"Heads Up Display" Render from Adobe Substance
3D Cockpit Base
This Cockpit Base was developed for a Virtual Pilot Training Product, this asset was developed in Maya using image references and photographs, renders were completed in Substance Painter.

Top View Render from Adobe Substance

Back View Render from Adobe Substance

Perspective View Render from Adobe Substance

Side View Render from Adobe Substance

Front View Render from Adobe Substance

WIP Adobe Substance

Detail Render

Detail Render

Detail Render (drink holder)

WIP Texture Map screencap from Adobe Substance
Hybrid Classroom Concept Art
This project came at the start of the Pandemic. I was asked to mock up a new classroom environment containing virtual meeting equipment along with traditional elements like desks and chairs. All renders were developed with Autodesk Maya and Arnold.

Virtual Meeting Equipment: Camera, TV, and Soundbar

Virtual Meeting Equipment: Camera, TV, and Soundbar layout 2

Classroom Render WIP

Classroom Renders with Training Imagery and Top View
Home Remodeling Concept Art (For Allied Construction)
Allied Construction contacted me for some imagery of a home remodeling contract they had recently acquired. I worked with them to produce renders for their client.

Perspective Render

Perspective Render

Perspective Render

Perspective Render

Perspective Render

Gable Detail

Perspective Render (Back of the House)

Perspective Render (Side of the House)

Perspective Render

Top View

Perspective Render

Front View

Garage Detail
"Accuracy" was the biggest challenge on the project; the average person cannot pick up a pencil and draw a 1 to 1 scale 2 X 4 board, but it's extremely easy to see when a designer gets it wrong. Thus, all of the boards, siding, roof shingles, windows, etc.. had to be accurately measured and installed.
This was exceptionally difficult on the Project Additions, as you can see below, I added a Gable to the font of the home and several small details around the home.



VR Borescope 3D Model
This asset was developed to support Maintenance Training, it was modeled in Maya and textured in Substance Painter.

Perspective Reference Image

Close Up Reference Image

Perspective Render from iRay

Unity Development WIP

Unity Development WIP

Unity Development WIP

Wireframe Perspective View

Wireframe Side View
